![]() ![]() In this episode of Syntax, Wes and Scott tell your spookiest scary web dev stories including spooky render times, push notification hell, dark Friday, and more! Sentry - Sponsor * Anker 733 Power Bank (GaNPrime PowerCore 65W) Tweet us your tasty treats * Magic Keyboard with Touch ID and Numeric Keypad * 30:05 What language are you writing the GraphQL layer? * 18:05 How was Sky’s Apple TV app built? * 15:27 How long has Sky been serverless? * 11:24 What’s the tech stack for the front end? * 04:13 What do the systems look like inside of Sky? Other key features include robust Storyblok SDKs and APIs, powerful internationalization options, and an eCommerce-ready platform. The result is that every team has the freedom to quickly and easily create the ideal website with limitless extensibility. It offers the flexibility for developers to craft their perfect tech stack, but it also empowers content creators to make changes independently. Storyblok is a headless component-based CMS with a real-time visual editor. With Retool, you ship more apps and move your business forward-all in less time. Switch to code nearly anywhere to customize how your apps look and work. Visually design apps that interface with any database or API. Retool is the fast way to build internal tools. Visit v/Syntax to get your first Gatsby site up in minutes and experience the speed. Gatsby’s opinionated, React-based framework makes the hardest parts of building a performant website simpler. Gatsby is the framework of choice for content-rich sites backed by a headless CMS as its GraphQL data layer makes it straightforward to source website content from anywhere. Today’s episode was sponsored by Gatsby, the fastest frontend for the headless web. Most drivers (including Intel one) are pretty lax and will enable and support depthBound stuff even if you not enable it, but that is against the spec generally.In this supper club episode of Syntax, Wes and Scott talk with Filipe Ferreira of Sky TV about the tech stack used to deliver streaming TV content, build Apple TV apps, host media, and more. (You should NOT just blindly pass full VkPhysicalDeviceFeatures returned from vkGetPhysicalDeviceFeatures or VkPhysicalDeviceFeatures2, as that can have serious performance impact). I think you need to check VkPhysicalDeviceFeatures first for depthBounds = 1 (and exit application otherwise I guess, or try other physical device if there are multiple of them), which means the driver and hardware does support it, and then when creating a VkDevice via vkCreateDevice pass VkDeviceCreateInfo, with VkDeviceCreateInfo::pEnabledFeatures pointing to your (zero initalized) VkPhysicalDeviceFeatures with depthBounds = 1, to enable it. But it is not correct, and validation layer detects that. It just happens most drivers (including Intel) will accept usage of depthBounds features (aka VkPipelineDepthStencilStateCreateInfo::depthBoundsTestEnable = VK_TRUE) and work correctly. It is possible the second or third one listed above is actual culprit, but I am would be certain of that.Īctually none of the drivers enable depthBounds by default. I you should fix all validation layers errors you have: Running under valgrind could (with debug symbols present) help with that too. I expect compilation with clang leads to some undefined behaviour, probably due to a bug in your code that is optimized differently, i.e. ![]()
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